Diablo 4 Patch 1.4.1 Notes: Scattered Prisms, Masterworking, Lilith, Helltide Fixes, Small Class Changes and More! - Icy Veins (2024)

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Diablo 4 Patch 1.4.1 Notes: Scattered Prisms, Masterworking, Lilith, Helltide Fixes, Small Class Changes and More! - Icy Veins (7)

Update: Barbarian’s Bash was not in fact nerfed, as Blizzard clarify here.

Blizzard have posted the full notes for the first major patch of 4! It’s a pretty big one, with many bug fixes and many improvements to the game, so let’s take a look!

Here are some of the headlines:

  • Masterworking gold costs have been reduced.
  • Scattered Prism drop rates increased across the board, and always drop from World Bosses and the Butcher.
  • Better/more correct stat comparison.
  • Tree bounty only requires 1 Hellborne instead of 3.
  • Many Helltide fixes, including Hellworm invisible walls!
  • Buff and nerf for Sorc Charged Bolts.
  • Several Druid Boulder fixes.
  • Extreme Rogue Rapid Fire range with Unique ring reduced.
  • Endbosses like Uber Duriel no longer drop lower than rare quality loot.
  • Resplendent Spark now drops from the first Uber Lilith as intended, and those that killed her already will get one.
1.4.1 Build #53991 (All Platforms) – May 28, 2024

Game Updates

  • The Enchanting window now explicitly informs you that you can’t re-roll into a Greater Affix.
  • Hellborne enemies in Helltide now deal additional fire damage with their attacks.
  • Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them.
  • Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms.
  • The Gold cost of Masterworking has been reduced.
    • Ranks 1-4: Unchanged
    • Rank 5: reduced from 450,000 to 400,000
    • Rank 8: reduced from 1,000,000 to 800,000
    • Rank 12: reduced from 10,000,000 to 2,500,000Examples:

Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.

  • The Armor cap is now displayed in the tooltip when hovering over Armor in character stats.
  • The surge damage from Sorcerer’s Enhanced Charged bolts has been increased from 30% to 45%.

Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.

The drop rates for Scattered Prisms have been increased from multiple sources.

  • Treasure goblins now drop Scattered Prisms more often.
    • 15% Chance in World Tiers I and II
    • 25% Chance in World Tier III
    • 30% Chance in World Tier IV
  • World Bosses now always drop Scattered Prisms, and the amount they drop increases by World Tier.
    • World Tiers I and II: 1 Scattered Prism
    • World Tier III: 2 Scattered Prisms
    • World Tier IV: 3 Scattered Prisms
  • The Butcher will always drop a Scattered Prism on defeat.The drop rates for Scattered Prisms have been increased from multiple sources.
  • Reworked item stat comparisons to be more intuitive when the same stat appears on an item multiple times, which most often occurs with tempered items.

Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.

  • The Whisper bounty requirements for defeating Hellborne has been reduced from defeating 3 to defeating 1.

Developer’s Note: We’ve made this change to compensate for a bug fix that can be seen further down in the patch notes.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not properly announce supported item slot categories for Aspects in the Codex of Power.
  • Fixed an issue where the Screen Reader did not properly differentiate between locked and unlocked Tempering recipes.

User Interface and User Experience

  • Fixed an issue where Bloodmarked players could not send party invites to each other.
  • Fixed an issue where trading Gold to a player at the Gold cap would exit the trade without any feedback to the player.
  • Fixed multiple instances where Skill tooltips did not update after being affected by Sorcerer Enchantment effects or new affixes introduced with Tempering.
  • Fixed an issue where the tooltip for Tempering re-rolls was inconsistent.
  • Fixed an issue where the preview and comparison tooltip values for Tempered Amulets and Two-Handed weapons were inaccurate.
  • Fixed an issue where the way interacting with Tempering recipes was inconsistent between Keyboard and Mouse play and Controller play.
  • Fixed an issue where the Masterworking menu could become locked when switching World Tiers.
  • Fixed an issue where the icons for denoting levels of Masterworking on an item were inconsistent.
  • Fixed an issue where the Progress section on the Trials screen would fail to update when a new Class completes the Gauntlet for the first time on the same account.
  • Fixed an issue where several skills newly labeled as Core Skills, such as Kick and Firewall, would not come up when searching for Core Skills in the Skill tree.
  • Fixed an issue where saving changes in the Wardrobe by switching tabs would not reflect the changes.
  • Fixed an issue where Soudeh’s dialogue was missing a line after defeating the Blood Maiden.
  • Fixed an issue where the visual size of Stun Grenades did not increase with the actual effect’s size when using the Tempered Affix that increases their size.
  • Fixed an issue where the Greater Affix icon on an item overlapped with socketed Gems.
  • Fixed an issue where item stat comparisons were incorrect when one of the items involved in the comparison had two different sources of the same item stat. Now, multiple sources of the same stat will be condensed into a single value for item comparison purposes.
  • Fixed an issue where the tooltip for Veiled Crystals could be seen in the Replace Affix menu when enchanting an item.
  • Fixed an issue where stacks of Baneful Hearts did not display as multiple when on the ground.
  • Fixed an issue where a popup would mistakenly state that a new Pit tier had been unlocked when it had not actually unlocked.
  • Fixed an issue where the penalty timer applied to Mastery for dying in the Pit would still display even after the Mastery timer had expired.
  • Fixed an issue where tier 130 for The Pit in the Artificer’s list was incorrectly labeled as 131.
  • Fixed an issue where Helltide Chests in World Tiers I and II took 3 seconds to open instead of 1.5 seconds.
  • Fixed an issue where Objective markers did not display on the map when the Confront Doomsayers whisper was active.
  • Fixed an issue where the button to start the Gauntlet did not display that it is unavailable during the rotation blackout period when it rotates each week.
  • Various miscellaneous fixes and quality-of-life improvements for the Tempering, Masterworking, and Codex of Power menus.
  • [PC Only] Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These issues have been fixed, and the setting has been re-enabled.

Gameplay

Helltide

  • Fixed an issue where Hellborne enemies that despawned after Player death would drop loot.
  • Fixed an issue where Helltide Zealots could spawn underground.
  • Fixed an issue where Screaming Hell Veins could be looted multiple times when in a party.
  • Fixed an issue where Aberrant Cinders did not reset when logging back in to an active Helltide with a character that previously had Cinders.
  • Fixed an issue where the damaging effect from Spires of Corruption did not match the visual effect.
  • Fixed an issue where Trembling Mass enemies could infinitely respawn.
  • Fixed an issue where enemies during the Waves of Darkness could engage and chase nearby Iron Wolves, which made earning mastery for the Event more difficult.
  • Fixed an issue where Hellborne Disciples spawned during a Blood Maiden Encounter counted towards the Cull Hellborne Whisper Objective.

Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.

  • Fixed an issue where Threat progress could become permanently locked if the player exited Helltide while Threat was near zero.
  • Fixed an issue where Hellworms could sometimes leave behind invisible walls after disappearing.

The Pit

  • Fixed an issue where Orb beams from the Den Mother could damage players before they had been released.
  • Fixed an issue where you could only interact with the Pit Obelisk if you had Rune Shards in your inventory.
  • Fixed an issue where Runeshards could drop in World Tier III Nightmare Dungeons and from the Seething Abomination in the Fields of Hatred.

Skills and Class Mechanics

  • Fixed an issue where the surge damage from Enhanced Charged Bolts was exploding too often on enemies that were stacked together (as noted previously in Game Updates).
  • Fixed an issue where the surge damage from Enhanced Charged Bolts was doing less damage than intended when using the Piercing Static Aspect.
  • Fixed an issue where the Druid Spirit Boon Overload’s damage was Physical Damage instead of Lightning damage.
  • Fixed an issue where the Aspect of the Alpha did not properly mark the Wolves skill as a Werewolf skill in-game.
  • Fixed an issue where Boulders orbiting the player from the Dolmen Stone Amulet could stop doing so indefinitely when destroyed by projectile-destroying entities, such as Suppressor Fields or monster-spawned walls.
  • Fixed an issue where Barbarian’s Bash was dealing multiplicative damage instead of additive damage when combined with the Tempering Affix that causes Bash to cleave.
  • Fixed an issue where Rapid Fire used with the Scoundrel’s Kiss Unique Ring had a further range than intended, allowing enemies to be damaged and defeated off-screen.

General

  • Fixed an issue where walls spawned by Elites with the Waller Affix could be destroyed by other monsters coming into contact with them. Hell’s Legions care little when it comes to morality, but they do not mess around with keeping Walls up to code.
  • Fixed an issue where the Head Librarian in the Sunken Library could spawn behind the locked door, which would block progression.
  • Fixed an issue where items dropped in the Cathedral of Light had a higher level requirement than they should.
  • Fixed an issue where End Game bosses, i.e. Uber Duriel, could still drop gear that was lower than Rare quality.
  • Fixed an issue where End Game bosses were dealing more damage than intended in certain scenarios.
  • Fixed an issue where a Shrine could reset after you take a teleport out of a dungeon and then re-enter.
      • Frost Cage
      • Nature Magic Wall
      • Barbarian StrategyDefensive
      • Alchemist Control
      • Daze ControlUtility
      • Companion Efficiency
      • Weapon Mastery Efficiency
      • Subterfuge EfficiencyResource
    • Fixed the debuff from the Beast in Ice boss fight persisting after death and stacking unintentionally.Fixed an issue where Cooldown Reduction granted by the following Tempering affixes was less for higher tier recipes.

Miscellaneous

  • Fixed an issue where the Blood Maiden’s Mantle Trophy cosmetic dropped by the Blood Maiden didn’t function properly.
  • Fixed an issue where the Leave Dungeon animation would play but the actual portal would stop if the portal was started while moving.
  • Fixed an issue where Andariel’s rotating laser was invisible when VFX quality was set to low.
  • Fixed an issue where taking a Town Portal right after killing the Blood Maiden during the Voice of the Night quest could block quest progression.
  • Fixed an issue where some Legacy items had their affixes re-rolled during Seasonal migration.

Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.

  • Fixed an issue where killing Echo of Lilith did not reward a Resplendent Spark.

Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.

  • Various UI, visual, audio, stability, and performance improvements.

You can read the entire official news post HERE

Diablo IV News

1/4

The Current State of the Season 5 PTR by StanSeason 5 PTR Hotfix Notes: June 26th by StaffThe Luckiest Unlucky Drop: 3 Uber Uniques from 8 Duriels, All Shakos by Stan
Diablo 4 Patch 1.4.1 Notes: Scattered Prisms, Masterworking, Lilith, Helltide Fixes, Small Class Changes and More! - Icy Veins (2024)

FAQs

What time is the Diablo 4 patch July 18? ›

Now Available as of July 18th at 10 AM PDT

The Version 1.1 Patch is now available for download as of 10 AM PDT!

What's new in Diablo 4 season 4? ›

Diablo 4 has brought sweeping changes to the game in season 4, including big alterations to loot like Tempering and Masterworking, in addition to a total revamp of Helltides to make them the most enemy-dense activities in the game.

What time is Diablo 4 1.1 1 release? ›

Diablo 4 update 1.1. 1 will be released on Tuesday, August 8, with the update likely to go live at around 6pm BST / 1pm EDT / 10 am PDT on all platforms.

Are Scattered Prisms rare? ›

Scattered Prisms are used to add sockets to your gear, allowing you to slot in Gems with a variety of useful effects. However, this material is pretty rare, and can only be obtained in a few ways.

Where do I find Scattered Prisms? ›

You can get Scattered Prisms by defeating World Bosses, salvaging legendary gear, and killing Treasure Goblins. Out of all these options, the best method to get Scattered Prisms is by defeating World Bosses.

What does the new Diablo 4 patch do? ›

Game Updates

The wave timer has been reduced to 60 seconds. The number of Monsters encountered has been generally increased across the board. The Health Pools of the Council and other Bosses have been reduced. Infernal Compasses can now be acquired more frequently and through more means.

How long will Diablo 4 seasons be? ›

Diablo 4 seasons last roughly three months, with four seasons a year. You must have completed the campaign before you can experience any of the new seasonal stories.

How long have they been working on Diablo 4? ›

Blizzard Entertainment president Mike Ybarra stated that Diablo IV took more than 6 years to develop.

What is the max level in Diablo 4 Season 4? ›

What is the Diablo 4 max level? The Diablo 4 max level is 100 and it takes around 150 hours to reach that level. According to Blizzard, it will take players approximately 35 hours of gameplay to complete the game's massive campaign, and players can expect to finish the campaign at about level 45.

Will there be more classes in Diablo 4? ›

Officially, Vessel of Hatred will continue the story in Diablo 4's campaign, and will have you chasing down demons in Nahantu, a region last seen in Diablo 2 under a different name: Torajan. There you'll find the new class, which, as Blizzard says, has never been seen before in the series.

How many hours will it take to beat Diablo 4? ›

When focusing on the main objectives, Diablo IV is about 26 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 194 Hours to obtain 100% completion.

How do you make a seasonal character in Diablo 4? ›

Upon clicking Start Game, a Hero Realm Selection window will appear, and there are two options from which players can pick. Those options are Seasonal Realm and Eternal Realm, and fans should select Seasonal Realm to create a character that is capable of engaging with the Loot Reborn's new content.

How many hours does it take to beat Diablo 1? ›

Diablo: Time To Beat

Due to the time of its release, it is no wonder that the first Diablo possesses one of the shortest times to complete its main campaign. If players solely focus on the main objectives, then the campaign of Diablo can be completed in about 13.5 hours.

How do you get Obols in Diablo 4? ›

Earning Murmuring Obols in Diablo 4

Obols are not hard to obtain; they can be looted from most random Events in Sanctuary. These include: World Events. The Gathering Legions Zone Events.

How to farm loot goblins in Diablo 4? ›

However, the best way to farm goblins is through extra Shrine nightmare dungeons, where you have a chance to encounter greed shrines that spawn goblins. By killing as many monsters as possible during the shrine's duration, you can spawn multiple goblins and increase your chances of getting valuable loot.

How to get Stygian Stone in Diablo 4? ›

With the introduction of the Infernal Horde, players have an additional method to farm for Stygian Stones. These stones can be obtained by completing the Infernal Horde, but note that they will only start dropping once you reach Tier 7, making them farmable only at Tier 7 or 8.

Where to find world boss in Diablo 4? ›

World Bosses spawn locations in Diablo 4
  • The Crucible in the Fractured Peaks.
  • Caen Adar in Scosglen.
  • Saraan Caldera in the Dry Steppes.
  • Seared Basin in Kehjistan.
  • Fields of Desecration in Hawezar.
Oct 17, 2023

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